DTUE_Assessment3_Team
Players use the keyboard to control movement and jumping to capture food. Each food captured earns one point, and when they score 5 points, they will automatically enter the next level. After passing 4 levels, the game ends.
Status | Prototype |
Platforms | HTML5 |
Author | Zengkai Yang |
Made with | Unity |
Comments
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I am satisfied with this game
The start menu is so cute!With the 3D characters,they can draw players' attention and increase the interest.
The game's details are also good,each characters have their own special control in term of moving speed and turn.
I think the control still have some little place to be improved because some characters is a little bit difficult to control.
At least,this is really a good game
1. Simple interface design: The game interface design is simple and clear, allowing players to easily understand the game's operations and functions.
2. Visual attractiveness: The visual effects in the game are eye-catching, with attractive color combinations and graphic designs, adding fun and vitality to the game.
3. Smooth interaction: The interaction design in the game is smooth, and players can interact with the game world through intuitive operations, improving the playability and user experience of the game.
Feedback mechanism: When players interact with the game, they can consider adding some feedback mechanisms, such as animation effects of button presses or sound prompts, to enhance the user's operating experience and sense of participation.
Accessibility considerations: Considering the needs of different users, the accessibility of the game can be further optimized. For example, ensuring that the text in the game has sufficient contrast so that users can easily read, or providing some auxiliary features such as screen reader support to help visually impaired people participate in the game.
Guidance and hints: Add some guidance and hints in the game to help players get started faster, understand game rules and goals. This can be achieved through simple tutorials or prompts, improving the game's comprehensibility and user experience.
The first impression of this little Unity game is that the visuals and sound effects are excellent. The scenes in the game are beautifully designed, brightly colored and pleasing. The sound effects match the rhythm of the game, adding to the atmosphere and fun of the game.
The gameplay is simple and easy to understand, suitable for players of all ages. The control of the movement of the character is smooth and comfortable. The difficulty Settings in the game are just right, so beginner players can easily pick up and experienced players can find challenges.
In addition, the game has a variety of content, interesting level design and various mission objectives to keep players interested. At the same time, the character setting in the game is also very personal, leaving a deep impression.
Overall, this little Unity game gives a very pleasant experience and is a game worth recommending.
In the jungle scene of Unity mini games, the scene of little fish eating apples and the menu bar for re playing games can bring a good user experience in both UI and UX.
1.Visual clarity: UI elements can be displayed clearly on the screen so that players can easily notice them. Little fish and apples can make it easy for players to recognize them in busy game scenes.
2.Consistency: The appearance and behavior of UI elements are maintained consistently to avoid confusion and inconsistency. When a small fish eats an apple, there is a unified sound effect to indicate a successful action.
3.Feedback and animation: The animation effects of UI and game elements are clear and responsive, so that players can immediately know that their actions have been accepted and produced effects.
4.Simplicity: The UI is concise and can avoid excessive visual noise and complex layouts. In jungle scenes, the UI of a small fish eating an apple should be concise and clear, without distracting players.
5.Usability: UI elements are designed to be easy to use, without causing confusion or frustration for players.
6.Accessibility: UI design should consider the needs of various players, including visual and auditory impairments.
Overall, I believe this is a very successful project that can provide users with a great experience.
Hello, Zengkai,
First of all, I want to express my appreciation and respect to your game production team. I have been lucky enough to experience your game on the theme of forest adventure, and I am deeply impressed by the visual style and theme setting of the game. However, in the process of playing, I noticed that several aspects may need further improvement, especially in the consistency of operation.
During my experience of the game, I found that the operation method seems to lack consistency in different stages of the game. For example, some control commands are effective in some links, but in other situations, different commands or interface interaction methods are needed. This inconsistency may cause players to feel confused in the game, thus affecting the overall game experience. I suggest that the possible solution is to unify the control mechanism in all parts of the game, or introduce these control differences to players in a clearer way through tutorials at the beginning of the game.
On the other hand, I really appreciate your menu page design. The layout of the menu is intuitive and fully functional, which highlights the role of the game very well, which undoubtedly increases the attraction of the game. The unique character design, color matching and background art are in line with the theme of forest adventure, which makes players immediately attracted as soon as they enter the game.
I also noticed that the background music and environmental sound effects in the game fit the theme very well and enhance the game atmosphere. However, the sound effects in some places may be too abrupt or lack of change. It is suggested that the diversity and timeliness of sound effects can be adjusted to enhance the player's immersion.
Generally speaking, your game is excellent in visual and thematic expression, and you only need to optimize several technical details such as operational consistency, which is believed to provide a smoother and more fascinating game experience. I look forward to seeing your improvements based on your feedback and experiencing more updated and improved versions in the future.
I have tried your game and I think the design is very good. After trying your game, I can provide some feedback for your reference.
1. Hierarchy:
You considered the design of hierarchy in the project, which demonstrates your dedication as a designer. You have chosen to place the button in the most prominent position on the page, taking into account the user's visual needs. This allows users to intuitively locate and use the main functions.
2. Consistency:
I noticed that your project has done a great job in maintaining consistency, which helps reduce the cognitive burden on users and enhances the user experience. Both the feedback options for buttons and other aspects have maintained a consistent style throughout the entire project, making users feel more comfortable and familiar.
3. Interactive feedback:
Your project can be slightly improved in terms of interactive feedback. For example, making the button click animation more prominent can allow users to clearly know whether their actions were successful. The feedback mechanism of animation effects and state changes after clicking the button helps users understand their operation results more intuitively, thereby improving the user experience.